Event History

  • The bi-annual Spire of the Accord celebration held by Imos began with tournament-style events, drawing excitement and participation from many. However, the festivities took a darker turn when it was discovered that void-tainted food was being distributed to the guests. Further investigation revealed that some merchants were also selling void-tainted products supplied by Verund Baxter. The situation escalated as PCs uncovered and successfully disarmed a void bomb planted by cultists. The cultists involved, including Lady Calsey and an unnamed accomplice, were apprehended and are now held in the Spire dungeons. In response to the threat, the Accord Knights locked down the Spire in an effort to locate any remaining cultists and ensure the safety of all attendees.

  • Three months into the Spire’s lockdown, new citizens arrived on a storm damaged ship just in time to be pulled into a growing crisis. Everyone’s skills were quickly put to use assisting in the autopsy of a void elemental, infiltrating a cultist hideout, and uncovering plans tied to the spreading corruption. Verund Baxter was exposed as the source of void-tainted food and captured before more could fall ill. The day ended with a coordinated strike on a ritual site, where citizens dismantled a tower empowering the cult’s elementals, halting their advance. For now. The Knights of The Accord have now lifted the lockdown and everyone is free to return home.

  • People from all across Aisorath have begun to awaken in strange and unfamiliar ruins of a town. Surrounded by fear and confusion, those who awakened here gathered together to survive the onslaught of the monsters that wished to devour them. 

    The newly awakened quickly discovered that they were not the only ones here besides the monsters from the void. Another band of survivors led by a man named Daemon held a camp not too far from the ruins. However, it was quickly established that Daemon was a cruel leader who had abandoned the gods and demanded they do the same. And he was more than willing to shed blood in order to display the strength he held over the newcomers. 

    In the aftermath of Daemon’s bloody attack on the town, those who had fallen found themselves in the company of Dorian, the God of Death. Bringing the lost souls back to where they once stood he admitted he did not know where they were, but revealed that a bargain had been struck with this news: anyone who died here would be allowed to return but this is not to be taken lightly. 

    After the fallen had returned from death, in the darkest hours of the night, Avalyn, Daemon’s right hand, had slipped into the town unseen to speak with the newly awakened in an attempt at parley. Tension was high between the two parties, but agreements were made and Avalyn is said to return frequently to update the newcomers with information and keep trying to convince them to join Daemon to avoid more bloodshed.

    The following morning, the citizens rallied behind a ranger who tracked down the den of a pack of void corrupted hyenas, and managed to cleanse it, thus making one less source of corruption in this land making it a slightly more hospitable place to be in.

  • Boom, boom, boom! In the distance a rhythmic thumping is heard by all of the forgotten souls in this ruined town. Friday night, scouts are sent to the farthest reaches of the town, just before reaching the wasteland that surrounds them. In the distance they spot a large, lumbering creature made of black ichor. Its screeches tear through eardrums and calls toward it a horde of voidlings. They name the creature a Void Mother, and its path of destruction will reach the town center by tomorrow afternoon. If nothing is done to stop it, it will call upon its voidling horde to devour and corrupt every living thing here.

    Early Saturday morning, citizens scrambled to make plans on how to stop this thing. Its very presence has brought more corruption to the town. Corruption boils up from the very earth and from it voidlings rise in an attempt to thwart the town’s efforts at stopping the Void Mother. The forgotten prevail however, and together they are able to craft special traps imbued with powerful elemental magic. The hours leading up to the void mother’s arrival are quiet. She’s called all of the voidlings around this land to her to make her final assault, but the forgotten take this time to train. Drill after drill they practice each footstep, each sword strike. With careful calculation and Cosmos magic, they plan the exact route the void mother will take and place the traps accordingly.

    Saturday at sunset she arrived on the outskirts of the protected land surrounding the ruins. Swarming with voidlings like a mother spider carrying her young, she marches forward, ground shaking with her every step. But the hours of training pays off. They lead the monster down her foreseen path and directly into trap after trap. Like clockwork, they fend off the swarm of voidlings and wore down the void mother until she was weak enough to be fought face-to-face by the time she reached the town gates. Although she took the gates down with her, she was defeated in the end, and her voidlings scurried back into the shadows of the voidlands. That night the town both celebrated their victory and mourned their losses. They knew this would only buy them but a brief period of breathing room before something else showed up at their doorstep.

  • All was quiet in the early hours of nighttime on Friday until Ser Avalyn appeared from the shadows in front of the bar at the center of town. She told those present she was short on time and made her message across quickly: Daemon was currently staying at the outpost she was stationed at to do some scouting of the local terrain. She could facilitate their travel but any moves they made were theirs to decide alone. She then left as quickly as she arrived.

    The following day, many new arrivals woke up in the ruins and began applying their skills and forming guilds, one of the more prominent guilds, the Hunter’s Guild, was established in order to defend the town from monsters and provide bounty rewards for those that do so. Other than a run-in with two corrupted bears, all was quiet in the heat of the day until nightfall. Avalyn returned with her offer of guiding the denizens to the outpost. Typically, a trek such as this would’ve taken several hours, but with Ser Avalyn’s abilities, they were able to reach the outpost in only a fraction of the time.

    The outpost was a lonely structure with simple wood walls for defence. It was lightly guarded as reported earlier, but it was discovered that their intel on Daemon was wrong. He had left on a mission late in the night. This raid had not been a total loss, however, as the outpost still had plenty of extra supplies for the taking. The group infiltrated the outpost and snuck past the guards with little resistance. The outpost was soon cleared of its supplies with some personal items stolen from Daemon. Seeing the state of the outpost, the forgotten knew they would be condemning the guards and scouts stationed here to death. With that in mind they left all of the food supplies back at the front gate of the outpost. Hope’s landing now awaits the wrath of Daemon once he finds out.

History of Aisorath

Aria Creates Aisorath

Aria Creates the Gods

Nations of Aisorath Established

War of Fallen Stars Begins

Aria Dies - EverWylds is Founded

War of Fallen Stars Ends

The Accord is Founded

Spire of The Accord is Built

Present Day

? Y.C

O Y.C

55 Y.C

140 Y.C

181 Y.C

200 Y.C

223 Y.A

253 Y.A

426 Y.A

Y.C. - Year of Creation

Y.A. - Year of The Accord